| GA — General Audiences: Appropriate for all audiences. No blood or graphic violence. No profanity, no mature sexual themes and no usage of drugs or alcohol. | |
| MA-13 — Mature Audiences: Parental Discretion Advised. The game was suitable for audiences thirteen years of age or older (or teenagers). Game could have some blood in it and more graphic violence than a "GA" game. | |
| MA-17 — Mature Audiences: Not appropriate for minors. The game was suitable for audiences seventeen years of age or older. Games could have lots of blood, graphic violence, mature sexual themes, profanity, drug or alcohol usage. | |
| NYR or, Not Yet Rated: This rating only appeared in advertising and indicated that the game had not yet been rated by the V.R.C. The modern equivalents would be ESRB's RP (Rating Pending) rating and PEGI's TBC label. |
The rating symbols appear above in their standard black and white format, but were typically recolored when appearing on actual box art. The overall dislike of the VRC rating system and the fact that other companies did not want SEGA rating their games. This lead to a fragmentation and different ratings boards for different areas of gaming. The sytem 3DO had a rating sytem determined by the developer of the game, the Recreational Software Advisory Council or RSAC rated PC games and focused on the intensity of the content and gave no age recommendations. These boards were seen as insufficient. a group of major video game developers and publishers, including Acclaim Entertainment and Electronic Arts along with Nintendo and Sega, formed a political trade group known as the Interactive Digital Software Association in April 1994, with a goal to create a self-regulatory framework for assessing and rating video games. While Sega had proposed that the industry use its VRC rating system, Nintendo representatives objected to the idea because they did not want to associate themselves with the work of their main competitor; instead, a vendor-neutral rating system known as the Entertainment Software Rating Board (ESRB) was developed. For a developer to receive a rating they are required to send in clips of the most violent and or extreme/questionable content with regards to the game's context, storyline, reward system, unlockable content, and other elements that may affect its rating. The ratings are as such:
| 1994 | Rating Pending(RP) This symbol is used in promotional materials for games which have not yet been assigned a final rating by the ESRB. | ||
| 1994 | Early Childhood(EC) Games with this rating contain content which is aimed towards a preschool audience. They do not contain content that parents would find objectionable to this audience. | ||
| 1994 | Everyone(E) Games with this rating contain content which the ESRB believes is "generally suitable for all ages". They can contain content such as infrequent use of "mild"/cartoon violence and mild language. Until 1998, when it was renamed "Everyone", this rating was known as Kids to Adults (K-A) . | ||
| March 2005 | Everyone 10+(E10+) Games with this rating contain content which the ESRB believes is generally suitable for those aged 10 years and older. They can contain content with an impact higher than the "Everyone" rating can accommodate, but still not as high as to warrant a "Teen" rating, such as a larger amount of violence, mild language, crude humor, or suggestive content. | ||
| 1994 | Teen (T) Games with this rating contain content which the ESRB believes is generally suitable for teenagers (age 13 and up) and older; they can contain content such as moderate amounts of violence (including small amounts of blood), mild to moderate use of language or suggestive themes, sexual content, and crude humor. | ||
| 1994 | Mature(M) Games with this rating contain content which the ESRB believes is generally suitable for those aged 17 years and older; they can contain content with an impact higher than the "Teen" rating can accommodate, such as intense and/or realistic portrayals of violence (including blood, gore, mutilation, and depictions of death), stronger sexual themes and content, partial nudity, and more frequent use of strong language. | ||
| 1994 |